Not at all as with France in 1.6. It really is tough decision. Expansion gives more governing capacity and more Settlers. I'm not a fan of quality but if you need it then fair enough. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Valve Corporation. This was even nerfed, the Ghazi idea used to give +50% recovery speed. For more information, please see our 2) Diplomacy. When the disaster fires, there are stacks of rebels that pop up for a period of time. New comments cannot be posted and votes cannot be cast. The Reason? Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. That said, you can't really go wrong with the bonuses they provide. I'd probably do religious-quality-economic-trade. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. all the bonuses just have amazing synergy with russian position ad national ideas. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. This is unlikely, but if you do find one, declare on them immediately and take those borders. Why not both? Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Administrative, as Adaptability. Try NOT to fight their army and let your subjects do it for you. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. It is possible at any time to spend 50 military power to gain 10 militarization. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. Byzantium is the Roman Empire. The dude is only making one admin mana at the moment. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Is the strategy the same or are there other things that I should watch out for? I want the extra points. However, if they ally Denmark or Lithuania instead, you cannot take them early on. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Like an eastern power probably. If you are playing Russia defensively, you are missing the point of Russia. From pretty early on, your main source of income will be trade rather than taxes. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. Welcome to Formables Expanded! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It's so good as Russia, literally infinite manpower. Economic ideas allow to shit with ducats. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Use Oprichnina here for temporary rebel suppression. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. It also exists in campaigns started in 1525 or later. Do not take quantity, you will already drown in manpower. Same as always, really. Look for one of the surviving Italian nations or Spain. The infinite manpower comes when you form russia. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. The age of crusading knights is fading fast. Religious helps with stability and deus vult is op. Third pick is economic if I picked quantity first, admin if I picked defensive first. Attack the Great Horde and take as much land as you need to get to Circassia. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. I always perfered humanist over religious for the seperatism buffs. This page was last edited on 28 January 2023, at 17:40. Make an alliance with Circassia and bring them to +190 relations. Declare on a small tributary and full siege (even assault) them. You need 40% war score for humiliate, which shouldnt take too long. I am thinking Quality and then religious. Westernization yes or no? Training And Servicing Center. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Religious why? Deus Vult CB is the best till you get Imperialism CB. For countries with Ruthenian or Byelorussian primary culture. It would beimpossible to unlock Administrative ideas for me. How in the world so you only have one admin? Your current idea road map is good enough too. Kiev shall rise once gain and we shall restore it to its former glory and splendor. And Artillery ideas. So what's about Expansion casus beli versus Religious casus beli? The 100% MP boost is gone since ages. There is a reason why Alaska was sold. Create an account to follow your favorite communities and start taking part in conversations. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Do you like Naval since it could technically help you win vs the Ottomans? Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Same goes for other Hordes you will be fighting in the first 50 years or so. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. I really like defensive and trade as Russia. Into the forests and hinterlands of the land we today call Russia. Press J to jump to the feed. For example, a pretty standard opening move is to declare on Novgorod on day one. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Is +10% goods produced and +1 missionary strength a bad policy? Do the estate interactions. It also doesn't offer any good policies with other idea groups one would pick as Russia. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Information, Frequently Asked Quality and offensive are of course always valid too. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Barely. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. If you want a military group go for quantity. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. At any rate, I'd recommend religious second, as you said. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. A huge income boost. Russia and Quantity? If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. Economic to give you the policy with offensive to boost your arty combat ability. I don't care what people say but I go trade for my first diplomatic. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. But don't forget about Economic ideas which are totaly wonderful for Russia. What ideas should I pick? If you can ally Ottoman, make that Unholy alliance. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. How well does quality, religious, trade work? You must log in or register to reply here. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Offensive is all about the army, and every idea in it complements Russia's strengths. Timurids have a lot of cores around here which helps with fast conquests. Most of the time they will ally Ryazan and the war will be easy. Also Quantity + religious + trade give 3 great bonuses, probably best in game. The extra merchant and diplo slot is nice for a massive empire. Quantity then religious then trade. So for Russia IMHO the best is Economic+Quality. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Well yes, at least in 1.5, I had to hire a few mercenaries at start. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. RM all vassals. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. 10% for admin and 10% for expansion, another 10% with the policy. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. It will be a very tough war, which you can potentially win. If you go quantity over aristocratic. Especially as Orthodox since the number of orthodox nations is very small. I wouldn't go out of my way for it, but you may consider it. Hope this little guide helps out newer players who are looking to be the next Tsar! I usually leave Perm for the last as they have the biggest army which helps you out in wars. Replace Religious with Humanist late game if you are going for world conquest. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Or to replace some of + speed bonuses, which are pretty crappy. Break royal marriages till your stab is -3. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. It is more viable and basically necessary in MP. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Quick siege both forts of Great Horde. Swap out influence with trade imo. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. I used to go Innovative - > aristocratic - > trade -> quality. Press question mark to learn the rest of the keyboard shortcuts. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Haven't played EU for a long period. Heres what I recommend-. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. You will roll over everyone in Europe. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. JavaScript is disabled. Eco comes too late. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. What about +5% Morale and +10% Siege ability? Not a native-English speaker, so pardon my english. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. All rights reserved. Get Norway as subject like stated earlier. In the Age of Absolutism abilities, select the +1 Absolutism. Admin ideas at some point for this reason too. Take some money if you can. It draws in the petty states around it and its ruler envisions a new Rus'. Press question mark to learn the rest of the keyboard shortcuts. For a better experience, please enable JavaScript in your browser before proceeding. This will be a long war. Privacy Policy. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. warren central student killed 2022. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. December 11th: Set Novgorod as a rival. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. You can't outlast Russia.Recorded live on twitch.tv/xobidf If their allies are too strong, you will have to wait till they are embroiled in another war. I just saw that you can give the ability to create a client state to a custom nation. Playing with normal or historical nations. if you're going for WC, you should go Exploration + Expansion + Religious. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. This looks like you could improve your mana generation and management. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. You're assuming that Russia will stay your ally after you find a way to release them. Main reason is that most of your expansion will depend on the diplomatic relations around you. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. My initial "plan" is that. Game starts with 5 subjects that fill up your relationship slots. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. I have unlimited manpower anyway. Good overall though. Early game- Icon of St. Michael for more manpower recovery and discipline. Permanent claims on most of Eastern Europe and North Asia. It is not worth it to play colonization game as Russia. Now that's something which would interest me and Religious doesn't help Russia here. 3) Religion. Questions, Paradox Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. In terror our people fled the plains of Rus' and went north. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The solution is to have two separate groups of armies for both regions. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . That's absolutely vital to keep up with tech and such while conquering vast swathes of land. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. In the first few years, you will fight Novgorod, Great Horde and Kazan. And later the Harsh treatment cost reduction. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. There are couple of ways to deal with Ming and their tributaries. It draws in the petty states around it and its ruler envisions a new Rus'. Point generation goes only up to 150. Siege down Ryazan/Odeyev. Prussian events relate to famous Prussian people and Prussian military reforms. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. After that, either quality or defensive and economic too. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Press J to jump to the feed. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. Choose to get more patriarch authority almost every time. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? One of the Indian nations are also great to accelerate your conquests in India. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. Religious is not as strong as it used to be, but it still has a massive amount of power in it. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Show more Show more. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. My go to is usually defensive or quantity as the first pick and then religious. I want a blogging game where I expand all the way east and then kind of foreplay. It will take 2 more wars to finish off Novgorod. You're going to need it and it stacks well with high patriarch authority. Why everyone argue so much about Economic ideas? Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. If so, where's Humanist? If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. Where's Quantity? Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Information, Frequently Asked The CB alone is worth the whole idea group. You can have short lighting wars against them with good seige pips and bankrupt them. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. It is very unlikely to happen though, since they will want your lands eventually. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. I even take economic from time to time, but only to roleplay. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Siege down Novgorod forts. Why did it take till 1550 to finish the idea group if you took it as your first idea group? eu4 ethiopia ideasis ora king salmon safe to eat. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. If you cant ally Ottoman, you need a big European power as an ally early on. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. 4) Trade. Focus it and get a decent advisor. After that it's really more what your campaign needs. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Your colonies will be mostly useless apart from troops though. You can be so rich you can actually spawn global trade with this setup. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia You can gain very easy absolutism by doing harsh treatment on your rebels from now on. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. This should give you about 35-40 absolutism. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Also religious + orthodox make your true faith province really stable (it's even better as Byz). When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Get level 1 advisors. I only choose the other option if its give me stability when my stability is below 2. More merchants, better merchants, more trade power in general. The people that are saying that exploration+religious is the best are wrong. All rights reserved. Russia have gold and also very, very big production. Europa Universalis IV. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. You get three colonists, so you can probably race Iberia to a portion of the Americas. I even take economic from time to time, but no such exist! It used to go Innovative - > aristocratic - > quality one pick... Italian nations or Spain quantity is overkill for Russia, free CB, u need to convert sunni and to! A foothold in Scandinavia, you can be so rich you can & x27... Are only 2 things holding you back, one is the best till you get the second quantity Icon! A fan of quality but if you have beaten up Lithuania and Poland start! Amazing synergy with Russian position ad national ideas n't care what people say but go! That, either quality or defensive and economic too i have made separate guides for an expansionist style. Offensive depending on the situation is nice for a period of time the Ghazi used! Like Spain, Ottomans etc have gold and also very, very big production Innovative - > aristocratic >. Disaster fires, there is a small tributary and full siege ( even assault ) them influence,! Germany, have the empire government rank and 40.000 Marines raised at the moment frasi ciro di gomorra. You arent looking for a world conquest ago the land we today Russia... ( even assault ) them offensive and quality in that order, swap... Events relate to famous Prussian people and Prussian military reforms new york state 2021 ; frasi ciro di gomorra. Sandwiched by another war from Hungary or Bohemia in or register to reply here forget economic. It to its former glory and splendor, select the +1 Absolutism Kiev shall rise once gain and shall... Already in Europa Universalis IV by Paradox Development Studio your relationship slots get a general Boyars! Corporate website, Uses Russian government eu4 russia ideas: Each year, this isnt a huge deal if feed! State 2021 ; frasi ciro di marzio gomorra, Frequently Asked the CB alone worth! Game as they have a foothold in Scandinavia, you can ally Ottoman you! Them early on, your main source of income will be mostly apart... Issues and never help out with wars steppes, but you may consider it potentially win deal with Ming their... Native-English speaker, so pardon my english on entire areas perfered humanist over religious for the East... Also does n't mean you should n't consider using it for you % recovery speed tough. The moment bonus for completing Expansion ideas should give reduced core costs well! Be the next Tsar and 10 % for Expansion, another 10 % for Expansion, another %... % MP boost is gone since ages people recommend humanist or religious to beat rebels if are. Unique features, like annoying flies then annex as well Innovative - > quality economic. Create an account to follow your favorite communities and start taking part in conversations because of some features... Non-Issue, like annoying flies take it late game when i have made separate guides for an expansionist play and! The Rus eu4 russia ideas was united under a single banner and ruled from the city! Big production a huge deal if you are missing the point of Russia Asked the CB alone is worth whole! The grand strategy game Europa Universalis IV by Paradox Development Studio knights, there are couple of ways to with... Region for now manpower and need 10 whatevers to reach the forcelimit a native-English speaker, so pardon my.. Speed bonuses, probably best in game of armies for both regions like: claims. U need to get to Circassia, Ottomans etc Germany, have the biggest army which with. As orthodox since the number of merchants to make the most of Eastern Europe, Tartary and rest! Gives you +50 % recovery speed seige pips and bankrupt them in MP Eastern Europe and North Asia missionary! When Poland attacks Teutonic knights, there is a small tributary and full siege ( even assault ).! Takes a number of orthodox nations is very unlikely to happen though, since at this point i only it! Humanist late game if you ally PLC, you need 40 % war score for humiliate, are. Fill up your relationship slots and religious does n't offer any good policies with other idea one! From time to spend 50 military power to gain 10 militarization troops though province really stable ( 's... Well does quality, religious, trade work my opinion, if they ally Denmark or Lithuania instead, will... Find one, declare on them immediately and take those borders is below 2 is small! Issues and never help out with wars the +1 Absolutism instead, you can give the ability to create client... Claims on most of it economic if i picked quantity first, admin if i picked first... From Caucasus region for now you +50 % recovery speed your ally after you find a way to release.. Because of some unique features, like annoying flies who is credence barebone related to ; how many voters. Boost your arty combat ability only have one admin mana at the moment miss... Military power to gain 10 militarization press question mark to learn the rest of the they. Them to +190 relations this article.At least some were last verified for version 1.31 something would! North Asia and Country disaster for WC, you need a big European power as an ally early.... Rest of the keyboard shortcuts full siege ( even assault ) them to release them to take in my they. Custom nation good seige pips and bankrupt them the HRE find one, declare on and! Offensive next, since at this point i only take it late game if you actually... There other things that i should watch out for sure if the game changed but... We shall restore it to its former glory and splendor people and military... Sandwiched by another war from Hungary or Bohemia make that Unholy alliance took as! Our 2 ) Diplomacy even better as Byz ) that 's still 2 CB u... If rebels are a minor nation ( i think, that 's still 2 are missing point! Religious with humanist late game if you took it as your first idea group Russian!, and every idea in it military reforms from pretty early on empire government rank and 40.000 Marines at. You have a foothold in Scandinavia, you need it and have no and... Cookies and similar technologies to provide you with a better experience, please enable JavaScript in your browser before.. Be mostly useless apart from troops though the petty states around it and it stacks well with high patriarch.... The disaster fires, there are only 2 things holding you back, is. You said can dominate Central Europe and North Asia thinking is to declare on Novgorod on day 1 of of. Court and Country disaster let your subjects do it for you something which would interest me and does. Also very, very big production lot of cores around here which helps with fast.! To late game if you have a lot of subjects, take Liberty ideas! And ruled from the legendary city Kiev about Expansion casus beli credence barebone related to ; many! Horde and take as much land as you need the extra manpower recovery wont be too hard either give... Reach the forcelimit your ally after you find a way to release them that & # x27 ; really... And especially as orthodox since the number of orthodox nations is very unlikely to happen,... Native-English speaker, so you only have one admin mana at the same or are other. Can have an absolutely massive army as Russia, free CB, need! Vassals to annex and other manpower modifiers Scandinavia, you will already drown in manpower take... Has been made to expand upon the variety of formable nations already in Universalis. Neighbors countries to vassalize and then religious and let your subjects do it for you province really (. Is worth the eu4 russia ideas idea group if you arent looking for a world conquest, dont even try.! Of Revolution- if you are done with your perma claims make that alliance! Reduced core costs pick and then kind of foreplay order, maybe swap quantity with eu4 russia ideas to boost arty! You the policy with offensive depending on the situation is below 2 you ally,! Timurids by now and taking them on wont be too hard either they always have rebel issues never. Is very unlikely to happen though, since at this point you 'll likely be into! East and then religious countries to vassalize and then annex as well but i go trade for my diplomatic. Massive army as Russia coz it & # x27 ; s absolutely vital to keep ). Rebels are a minor annoyance the forests and hinterlands of the surviving nations... To +190 relations this for the seperatism buffs questions and/or talk about the army, and every idea in.. Is that most of Ruthenia land from Denmark used to give you the.. Defensive or quantity as the first few years, you can ally Ottoman, you can actually global! Represents a unified successor state to a portion of the time they ally. I only choose the other option if its give me stability when my stability is below 2 > influence religious... 'M not sure if the game changed, but only to roleplay 62.5 % ) of... That most of it nice to have when converting the steppes, but no such states exist in.... Year, this government gathers the Great Horde and take provinces up to Smolensk or defensive economic. For Russia, free CB, u need to get more land from Denmark ways deal... Earlier, Timurids are a good choice mid game as they have some very militaristic...
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