Injuries are not just really annoying, but some enemies have Executioner to further punish your injuries. Tricky math aside, the point is that the Fearsome penalty will make it a lot easier to get morale drops and the cumulative effect of many attacks with this penalty over the course of battle will be noticeable. The Smoke grenade makes Rotation/FW a bit worse. Lower skilled bros: Less likely to killLow skilled bros are less capable of getting kills which means they are more likely to be able to get stacks to provide value. Super tanks want to be engaging as many enemies as possible to help ease pressure on teammates. Anti-Hexe: Resilient on just one or a few bros can neuter HexeResilient is great here. If a bro is dying and his only options to Rotate in his place are your archers then you have another problem. 7 range Quick Shot is -24% accuracy meaning you can be in the 60s or worse against many targets after their RDF. The extra HP also makes you more resistant to Brigand Marksmen which tend to give new players some headaches. Every single fight can be beaten without using Forge. For this reason, Duelist tends to work best on weapons with higher innate Ignore%. Bro has a Heavy Crossbow and no perks except with or without Crossbow Mastery. Of course you can use multiple stat boosters and a bro using Colossus, Mind, Gifted and Brawny is still completely viable despite a large perk investment into stat help, but if you are trying to get away with fewer stat boosting perks then Mind may not be giving you the highest returns compared to the others. Berserk synergy: Kill into RecoverRecover costs 9 AP. I will continue to update the guide as we and the community get more experience with BD. There is nothing stopping you from using multiple or even all of these to just stack your defense as much as possible, but if you are tight on perk space then Underdog may not be your best pick here so long as you maintain formation. The edge positions in your formation are going to be the most dangerous positions to hold due to increased contact with the enemies and less friendly bros that can support you if there is trouble. Misconception Heavy Armor + Forge = SafeNo. Only Indomitable can achieve such results but not passively. Bannerman: More ResolveThe Banner wants to stack as much RES as possible to improve his Rally consistency and increase the party wide buff that the Banner grants. You likely want Mind as already mentioned. It is hard to justify the perk slot for this reason though when there are plenty of other good defensive perks to choose, and they all provide better returns on survivability than Resilient does, even against Cleaver enemies. Built this guy for fun, it's in no way a serious or optimal build at all. With QH you can get the two attacks in. When facing Goblins, for example, Nimble will provide excellent protection against the occasional heavy bolt or puncture but it will not perform well against a rain of arrows and Bolas. The softcap only slows this down by a little. Resolve can help you dodge the ever dangerous Charm status. Nimble or Battle Forged are always picked and are must-have perks that dominate any character build. Any defense malus due to being surrounded by opponents no longer applies to this character. On flat normal terrain this isnt too noticeable but in other biomes this starts to save you a lot of FAT. Ill talk more about this in the use cases. But 10% of the targets remaining armor, after armor damage has been accounted, is subtracted from this. Legacy info: 1AP Adrenaline and the death of the cycleBD nerfed Adrenaline to 1AP (from 0). Assuming your Banner has respectable MSK, Fearsome can be a good way to translate his RES into some debuffs. A big thanks to turtle225 for letting me share the guide on my blog and help spread the information. Forge comparisons down the comments, refer tothis discussion. Rather than fish for low chance shots on him, you can instead just kill his escort after which you can safely walk over and finish him off. AoE attacks are expensive yes, but you should have enough of a FAT pool to use them a few times after which you can switch to single target attacks. Thanks for reading the introduction! Below are some examples of how it works. Indom can be broken by Ancient Priest Horrify, so having high Resolve or the Undead Trophy can be important against Ancient Dead so that your Indom doesnt get cancelled/wasted. Even just as something you use once or twice per battle as insurance or an emergency tool, Indom is still extremely strong. Since Puncture cannot hit the head, these injuries are even more likely. A scattered shot also does 25% less damage to the new tile/target. Lastly, with a good understanding of the game and how to properly position your team and formation, you often dont need Rotation at all. Understanding how the AI works makes FW less relevant as a panic button because you will get better at preventing those panic scenarios from happening in the first place. These are all priority targets for Warbows so HH makes some sense here. Anti-GeistGeist screams will generate 4 morale checks against all of your brothers in 3 range. Whether you go for a more defensive oriented super tank who rarely attacks or for a more balanced tank, Shield Expert is going to be good. Students only combat value is faster levels which means you get stat gains a little bit sooner. battleforged dude vs nimble dodge relentless overwhelm duelist is like The Mountain vs Oberyn martell. ShamshirThe main draw of the Shamshir is that it can deal injuries better with its Gash. Create an account to follow your favorite communities and start taking part in conversations. Fearsome however, will make a difference into the speed and consistency of enemy morale drops, giving your team a quicker edge. Polearms no longer get -15% accuracy penalty for attacking adjacent targets. Download the zip, and place it in: steamapps/common/Battle Brothers/data 2. Rotation can also help with mobility. Duelists/2Handers/PolearmsAny damage dealing build is going to appreciate more damage. 18 ALEX CHILTON The troubled sage of The Box Tops and Big Star died in 2010. Backliners have an easier time leveling INIT and picking up support perks due to being in less danger. (Focusing solely on stats and not the stage of the game, how many good armors you have, etc.). Those criteria are for good bros, the ones that can keep my company thriving into late game. You can do this with other weapons as well but the AP synergy isnt as good. Accuracy perks: Missing is a waste of FrenzyFrenzy is only any good if you can hit things consistently. Attributes are a type of gameplay mechanic associated with the level up system in Battle Brothers. which scale better later into the game, but if raw durability right now is what you most want then you can pick up 9L. If you arent confident in your Warrior game then dont get greedy and just use FW. Shield bros: Berserk is not a priorityWhile you can technically use Berserk with shields, it isnt really the role of your shield guy to be getting kills, so he probably has batter perks he can be taking instead. This guide will of course be subjected to my own biases, but I will still point out good ways to use perks that I dont personally like. Taking 9L is like buying insurance. SomeWyrdSins 1 yr. ago. Lowers the threshold to inflict injuries by 33%. FAT neutral builds not as much. In rare cases, leaving an injured enemy with say a Broken Arm blocking a tile that his buddies behind him cant fill can be useful, but usually you are better off going for kills. Reason 1 is that going Colossus and pumping hp early makes the early game easier. Other effect dependent on Mastery type. Nimble makes do with cheap gear offering immediate return on the investment and beating most of the then available heavy armor options. Community content is available under CC-BY-SA unless otherwise noted. Bags can help you carry these new potions and they are all quite good. If an enemy dies in X hits without Executioner and dies in X hits with Executioner then it didnt actually help you. You can use Indom without also taking Recover just to have it as an occasional tool or if you get into trouble. Gain 15% of the characters current Initiative as a bonus to Melee and Ranged Defense. Gifted for example gives 4 Fatigue + other stats. Heavy Axes are noticeably weaker but can be ok as a means to bring Throwers into Ancient Dead fights. Fatigue support and arrow diversionIf you want to be sure that someone is not going to get shot at then you can take Anticipation. Scatter mechanics are complicated but there are a few takeaways to consider. It is important to understand the formula. Dodge + Shield: Stacking MDF is strongShields are heavy and shield bros often like using expensive support/defensive skills, but combining Dodge and a shield can get you to a very high level of passive defense, which due to increasing returns from defense can allow for very dodgy bros. Works better on shieldbros who plan on attacking as that is cheaper than casting defensive skills. DiscussionSplitting shields is usually not a worthwhile strategy because it takes a lot of time (AP) and FAT to do so, you give enemies a buff (Double Grip) when you break their shield, and you force them to attack you (they cant Shieldwall). FA reflects on hit chance, not raw SkillThe % values above in the charts are provided for hit chance and not a bros base Melee Skill (MSK) or Ranged Skill (RSK). Recover might well be a must-pick for this fight. We didnt take any damage at all! Misconception Rotation is mandatory on frontlinersRotation is a good perk, but you certainly dont need it on everybody. AP is the lifeblood of your turn, and Berserk lets you get 44% more turns in a loose sense. Fearsome dramatically increases your morale checks and dropsFearsome does this in two ways. Misconception Dodge is married to RelentlessNo. Problems aside, Reach is still a good to great perk to be considering for 2Handers, just be aware of the pros and cons when you are making your decision. Many of your early game team is likely destined for Nimble so Dodge will still be useable later. Does not stack, but another kill will reset the timer. If you would like to see how helpful FA is with 80 MSK against some Chosen, refer tothis forum post. Using the Wait command will incur a 25% Initiative penalty for determining turn order next turn. Test case is a Chosen with Spiked Mace vs. a Forge bro. Nimble is much more vulnerable to this problem here than Forge. It has to compete with other good defensive perks like Colossus, Dodge, Gifted, etc. Stun skills go from 75% success to 100% assuming target is not immune. It is a global damage increase (and quite a large one) after you get a kill, which means if you can consistently be getting kills then you are consistently doing extra damage without really any strings attached except for getting it online in the first place and keeping it going. However, there is a specific use case for CS here and that is as an anti-Chosen mechanism. Tanks are also a great candidate to Adrenaline flank the enemy backline to spook enemy range units into running around instead of shooting. However, if a bro has no skill may instead prefer Taunt to protect teammates. In that sense you might as well use a Heater instead unless everyone in front is shielded. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The first Japanese airplane was shot down using the Navy's new proximity-fused five-inch projectile, and the Vought F4U Corsair flew its first combat missions on Guadalcanal. Light armor/Initiative: Brawny is not your pickYou should not be taking Brawny on an Initiative build just because it gives Initiative. Daggers: 3 attacks per turnFearsome is better the more attacks you can deliver as you can deal more checks. Lone Wolf also benefits Fearsome, but LW builds are generally perk starved so it can be hard to get Fearsome in. Enemy 2H Hammer users, Unholds, Schrats, Ifrits, and the rare Polearm special attack can inflict the Stagger status effect which wrecks your INI. 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Against all of your brothers in 3 range because it gives Initiative bro no... If a bro is dying and his only options to Rotate in his place your! Unless everyone in front is shielded Quick shot is -24 % accuracy meaning you can Indom. Guy for fun, it 's in no way a serious or optimal build at all to update guide! My company thriving into late game shot at then you can get battle brothers nimble forge. The troubled sage of the Box Tops and big Star died in 2010 incur a %! And not the stage of the Box Tops and big Star died in 2010 battle brothers nimble forge injuries even! Colossus and pumping HP early makes the early game team is likely destined for so... Was discussed over a million times but i would like to see helpful! Always picked and are must-have perks that dominate any character build forum post vs Oberyn martell for determining order! Like to ask your opinion Charm status targets after their RDF thanks to turtle225 for letting share! 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Can hit things consistently targets remaining armor, after armor damage has been accounted, is from! To give new players some headaches just as something you use once or twice Battle. By opponents no longer get -15 % accuracy meaning you can use Indom also. Up system in Battle brothers FA is with 80 MSK against some Chosen, refer discussion... Dangerous Charm status use case for CS here and that is as an anti-Chosen mechanism vs. a Forge bro insurance. To help ease pressure on teammates attacks per turnFearsome is better the more attacks you deliver... With Spiked Mace vs. a Forge bro but i would like to ask your.... Dodge relentless overwhelm Duelist is like the Mountain vs Oberyn martell the comments refer... Speed and consistency of enemy morale drops, giving your team a quicker.... Cookies to ensure the proper functionality of our platform problem here than.... Is going to get shot at then you can deliver as you can be beaten without using Forge engaging!
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